Project / 2020
Call of Duty: Warzone
I've been working on Call of Duty Warzone since late 2021 as a Technical Designer. I've been involved with all of High Moon Studio's Warzone releases since then. I'm primarily responsible for gameplay features like the Clash game mode or new equipment, killstreaks, and activities. I also support for our maps such as Fortune's Keep, Ashika Island, and Haven's Hollow. Under the hood I also build and support gameplay systems to help other designers build their content.
Released 2020
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